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Abilities can belong to Creatures or Artifacts.

Abilities may be Rank I, II, III, or IV and this indicates how likely the ability is to happen. Each rank increases ability's proc chance by 10% or 15%. Abilites' ranks increase along with cards' ranks.

Acid TrapEdit

IcoAcidTrap

Creature can deal damage equal to 20% of the attack stat to any enemy creature that enters the battlefield.

Trigger: enemy creature entering the battlefield. May activate multiple times.

Rank I II III IV
Chance 40% 55% 70% 80%

Cards with this ability: Malevolus

Ancient PowerEdit

Ancient Power
When summoned, Eron can tap into his connection to the Nameless to increase his attack by 125%.

Trigger: entering the battlefield.

Rank I II III IV
Chance 30% 40% 50% 60%

Cards with this ability: Eron, God Paladin

Area of EffectEdit

Area of Effect

The creature can attack all enemies when played.

Trigger: entering the battlefield. If it procs creature will target all lanes in all its attacks until it dies.

Rank I II III IV
Chance 30% 40% 50% 60%

Cards with this ability: Helebrio's Wand, Thundermaul

Backs to WallEdit

Backs to Wall

All allies' attack power increases by 30% when player's mage takes damage.

Trigger: own mage hit. May activate multiple times.

Rank I II III IV
Chance 60% 70% 80% 90%

Cards with this ability: Elepheleon, Eraxylon, Eron's Sword, Ice Elemental, Lukine Mantle, Manticore


Baleful PresenceEdit

Body SacrificeEdit

Body Sacrifice

Each turn, the creature drains its own health for increased attack power.

Trigger: beginning of a turn. Loses 10% health, gains 20% attack.

Rank I II III IV
Chance 60% 70% 80% 90%

Cards with this ability: Elapholith, Golem Core, Vampyressa, Abyssal Steel, Knight of the Third Dawn

Cannot Block,Edit

Cannot Block

The creature's opponent attacks the mage directly.

Trigger: this creature entering the battlefield or opponent entering the battlefield in front of this creature. If it procs that opponent will not be able to hit this creature and will attack a mage instead in all its attacks until it dies. Other opponents may still attack this creature normally when under the effect of hold the line or gang up and with abilities like charge or area of effect.

Rank I II III IV
Chance 60% 70% 75% 80%

Cards with this ability: Spectral Falcon

ChargeEdit

Charge

Can also deal damage to the target's neighbour on a successful attack.

Trigger: attacking. May activate multiple times.

Rank I II III IV
Chance 40% 50% 60% 70%

Cards with this ability: Auroch, Battle Bear, Thrasher, Tremor Worm, Vodyanoi, Wolfrider

CloakEdit

Cloak

Can make the opponent attack a random ally creature.

Trigger: entering the battlefield. If it procs, opponent in front of this creature will attack a random target during his next attack.

Rank I II III IV
Chance 20% 30% 40% 50%

Cards with this ability: Cloak of Darkness, Drakrill Mantle, Feth, Mender Disciple, Nestor

ConfuseEdit

Confuse

A successful hit can make the target attack itself.

Trigger: attacking.

Rank I II III IV
Chance 30% 40% 50% 60%

Cards with this ability: Fallen Angel, Ferradren, Sphinx Claw, Will-o-Wisp

Death SurgeEdit

Death Surge

When this creature dies, it speeds up its least healthiest ally.

Trigger: death.

Rank I II III IV
Chance 60% 70% 80% 90%

Cards with this ability: Behemoth, Phial of Souls

Death TrapEdit

When in play, can kill an enemy creature moving to the front line of battle.

Trigger: enemy creature entering the battlefield. May activate multiple times.

Rank I II III IV
Chance 30% 40% 50% 60%

Cards with this ability: Heodan's Avatar

Double AttackEdit

Double Attack

The creature can strike twice on each attack.

Trigger: attacking. First of two hits will do about 50% of listed attack damage. Using a double attack artifact on a double attack creature may result in triple strike.

Rank I II III IV
Chance 50% 60% 70% 80%

Cards with this ability: Cirroleth, Crazed Lamias, Hullkarren, Lorien's Lance, Gargoyle

Draining AuraEdit

Draining Aura

Attacker can lose 20% attack power when it damages the creature.

Trigger: being hit. May activate multiple times.

Rank I II III IV
Chance 60% 70% 80% 90%

Cards with this ability: Amia, Dullahan, Engazer Eyes, Lich

EntangleEdit

Entangle

An attacker that damages the creature can be incapacitated for 3 turns.

Trigger: being attacked. May activate multiple times.

Rank I II III IV
Chance 40% 50% 60% 70%

Cards with this ability: Kulking, Patasola, Rootweaver, Tarankor

Flowing AttackEdit

Flowing Attack

Even on a miss, the creature still deals damage.

Trigger: missing with an attack.

Rank I II III IV
Chance 70% 80% 90% 100%

Cards with this ability: Assassin's Mask, Gladiator, Ice Dagger, Wolf Totem

Gang UpEdit

Gang Up

When damaged makes all allies attack the strongest enemy creature.

Trigger: being attacked.

Rank I II III IV
Chance 50% 60% 70% 80%

Cards with this ability: Imp, Grimgask, Sunburst Dragon

Go for the ThroatEdit

When any creature nears death, show no mercy by attacking with full strength.

Trigger: enemy creature's health dropping below 40%. This ability will activate outside of creature's turn.

Rank I II III IV
Chance 50% 60% 70% 80%

Cards with this ability: Cernunnos

Hand of FateEdit

Hand of Fate

When this card is drawn from the deck, the fastest enemy dies instantly.

Trigger: being drawn into the staging area.

Rank I II III IV
Chance 30% 40% 50% 60%

Cards with this ability: Anubis

HardenEdit

When ally is damaged, X% chance of gaining health.

Trigger: Being attacked or ally being attacked. Each activation will heal this creature for 10% of its max health. Itt can not raise health over the maximum.

Rank I II III IV
Chance 40% 50% 60% 70%

Cards with this ability: Dread Elemental, Blood amulet

Hold the LineEdit

Hold the Line

When dying, forces the strongest opponent creature to attack the player's healthiest ally.

Trigger: death. A creature under the effect of this ability will lose a turn if there are no oppossing creatures on the board during its next attack. Also, this ability may cause Cannot Block ability to affect multiple opponents if the creature targeted by one affected by Hold the Line has it.

Rank I II III IV
Chance 40% 55%

Cards with this ability: Centaur, Horn of Kandrass, Pact Amulet, Sword of the Vanguard

InfectedEdit

Infected

When dying, can deal damage to enemy.

Trigger: death. When there is no enemy in front of this creature at the moment of its death, damage is dealt to enemy mage.

Rank I II III IV
Chance 50% 60% 70% 80%

Cards with this ability: Engorged, Flesh Construct, Gladiator Spider, Harpy, Marras, Plague Elf

Inspiring ExampleEdit

Inspiring Example

When summoned, increases the attack power of friendly creatures.

Trigger: entering the battlefield. Bonus is removed from allies upon this creature's death.

Rank I II III IV
Chance 50% 60% 70% 80%

Cards with this ability: Iris, Sacred Bow

Mind the GapEdit

Mind the Gap

Friendly creatures shift one place when the player's mage takes damage.

Trigger: own mage hit. Creatures will always move downwards.

Rank I II III IV
Chance 60% 70% 80% 90%

Cards with this ability: Ethermancer, Mender Enchantress, Reaver

Natural ArmorEdit

Natural Armor

When hit, the creature can also dealsdamage to its attacker.

Trigger: being attacked.

Rank I II III IV
Chance 60% 70% 80% 90%

Cards with this ability: Bramble, Dread Rask, Fire Elemental, Priomor, Shockhorn, Magnus' Shield

Protection from EtherealEdit

Reduces damage from ethereal creatures by 15%.

Trigger: being attacked.

Rank I II III IV
Chance 60% 70% 80% 90%

Cards with this ability: Heodan's Amulet

RiddlerEdit

Riddler

Can slow all enemies by 1 when summoned.

Trigger: entering the battlefield.

Rank I II III IV
Chance 50% 65% 75% 90%

Cards with this ability: Manakros, Orb of Dold, Rahko, Sphinx

RiposteEdit

Riposte

Can counter attack the enemy when damaged.

Trigger: being attacked. Counter attack deals about 50% listed attack damage.

Rank I II III IV
Chance 40% 55% 70% 80%

Cards with this ability: Battleforged, Mythbreaker

Shadow PoisonEdit

Shadow Poison

Enemies take 20% ongoing damage per turn for 4 turns.

Trigger: attacking. Ongoing damage starts on the same turn attack inflicting it landed.

Rank I II III IV
Chance 40% 50% 60% 70%

Cards with this ability: Shadow Dragon

ShifterEdit

Shifter

Chance of swapping position with a random friendly creature each turn.

Trigger: beginning of a turn.

Rank I II III IV
Chance 30% 40% 50% 60%

Cards with this ability: Ettin, Hippogriff

ShockwaveEdit

Shockwave

Can wound all creatures when the creature is summoned.

Trigger: entering the battlefield. Will deal about 20% listed attack damage to all creatures, both allies and foes.

Rank I II III IV
Chance 20% 30% 40% 50%

Cards with this ability: Sangur Fiend, Ukko

Speed of the WindEdit

Speed of the Wind

Increases speed of all allies by 1 when summoned.

Trigger: entering the battlefield.

Rank I II III IV
Chance 50% 60% 70% 80%

Cards with this ability: Gauntlets of Speed, Ilmatar, Eron, Wand of Morketh

Stone GazeEdit

Stone Gaze

When summoned, can incapacitate its opponent for 5 rounds

Trigger: entering the battlefield.

Rank I II III IV
Chance 50% 60% 70% 80%

Cards with this ability: Archmage Emila, Basilisk, Gorgon, Ice Dragon

Strength StealerEdit

Strength Stealer

Can gain 20% attack power when an enemy dies.

Trigger: any opponent creature dies.

Rank I II III IV
Chance 50% 60% 70% 80%

Cards with this ability: Cryophoenix, Fume Spitter, Jewel of Irridia, Overwatch, Praetor, Siphoning Kukuri

Stunning MageEdit

Enemy creatures that damages your mage can be incapacitated for 5 rounds.

Trigger: own mage hit. Death of creature with this ability will instantly end the effect.

Rank I II III IV
Chance 30% 40% 50% 60%

Cards with that ability: Naga

Tentacle StrikeEdit

Tentacle Strike

When this creature lands a hit, it can incapacitate all enemies for 5 rounds.

Trigger: attacking. Death of creature with this ability will instantly end its effect.

Rank I II III IV
Chance 20% 30% 40% 50%

Cards with this ability: Kraken, Undercity Feeder

TransfusionEdit

Upon attacking, transfuse 50% of attack damage into life force for your least healthy ally.

Trigger: attacking. This ability can not increase the health above maximum.

Rank I II III IV
Chance 30% 40% 50% 60%

Cards with this ability: Dragon Scale Shield

Trip to HellEdit

Trip to Hell

On death, can remove its attacker from play.

Trigger: death. Contrary to what description says, it kills random opponent, not necessarilly the attacker.

Rank I II III IV
Chance 40% 50% 60% 70%

Cards with this ability: Aspect of Origith, Baduhenna, Balon, demon eye, Baphomet, Sir Halleal

Turn the TideEdit

If your mage health goes below 40%, makes the creature and all allies target all enemies.

Trigger: own mage health goes below 40% while this creature is on board.

Rank I II III IV
Chance 60% 70% 80% 90%

Cards with this ability: Amaterasu

UnblockableEdit

Unblockable

The creature attacks the mage directly.

Trigger: entering the battlefield. If it procs, creature will continue to attack enemy mage directly until it dies.

Rank I II III IV
Chance 60% 70% 80% 90%

Cards with this ability: Cavewing, Genie , Plooff

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